Before the thirteenth iteration of the venerable FINAL FANTASY series was released stateside, I’d heard some murmurings from the internet that the Japanese populace were a tad displeased with the title. I just recently finished and will have to say I really enjoyed it (A- grade, I think). I will give the upset people this: … Continue reading »
Aug
24
Aug
16
Concept Pitch: Kid Icarus DS
I found these pitch materials sitting on my HDD from this spring and realized that they had yet to be uploaded. This is a collection of documents I put together for a mock pitch, as if I were in charge of a development studio and hoping to get the “green light” from a publisher to … Continue reading »
Apr
04
Pokémon: The Real World Social Game?
More than 10 years ago, Nintendo created a new phenomenon focused around the idea of kids using monsters to do battle: Pokémon (or Pocket Monsters as it was called in Japan). Aside from being a different kind of RPG and a brilliant marketing scheme, Pokémon as a brand, I have found, is a social game. … Continue reading »
Feb
13
2009: Emphatic Experiences
A game is defined by the experience that provides the player with. Really, that’s what it comes down to and so the goal of a designer is to craft the precise experience desired for the players who will be on the other side. 2009 gave us a whole lot of good games, and I’m not … Continue reading »
Jul
03
Notes From Hyrule
Considering the following of the series, there’s bound to be a lot to learn from the games. These are some things that I picked up on and took note of.