Feb
13

2009: Emphatic Experiences

A game is defined by the experience that provides the player with. Really, that’s what it comes down to and so the goal of a designer is to craft the precise experience desired for the players who will be on the other side. 2009 gave us a whole lot of good games, and I’m not … Continue reading »

Jul
15

The Mirror Demands Perfection

Mirror’s Edge, DICE (Electronic Arts) PlayStation 3 (& Xbox 360, PC), 2008 Mirror’s Edge impressed me in video form and the demo left my intrigued and wanting more. GameFly finally rolled the dice and sent this to me to run through. Good video and good demo had me looking forward to a good game. Unfortunately, Mirror’s Edge‘s track … Continue reading »

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