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	<title>Comments for Emphatic Experiences</title>
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	<link>http://emphaticexperiences.com/blog</link>
	<description>created through game design</description>
	<lastBuildDate>Tue, 09 Nov 2010 18:01:44 +0000</lastBuildDate>
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		<title>Comment on iPhone Pitch: BlastBots! by Objective-C, Here I Come &#171; Bryan Chacosky</title>
		<link>http://emphaticexperiences.com/blog/2010/09/iphone-pitch-blastbots/comment-page-1/#comment-1378</link>
		<dc:creator>Objective-C, Here I Come &#171; Bryan Chacosky</dc:creator>
		<pubDate>Tue, 09 Nov 2010 18:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=457#comment-1378</guid>
		<description>[...] and have begun working on an iPhone game!  You can check out Kye&#039;s preliminary design document here for more information about what the game will actually look [...]</description>
		<content:encoded><![CDATA[<p>[...] and have begun working on an iPhone game!  You can check out Kye&#039;s preliminary design document here for more information about what the game will actually look [...]</p>
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		<title>Comment on I&#8217;m an Associate Producer! by Jonathan Stickles</title>
		<link>http://emphaticexperiences.com/blog/2010/10/im-an-associate-producer/comment-page-1/#comment-1166</link>
		<dc:creator>Jonathan Stickles</dc:creator>
		<pubDate>Mon, 11 Oct 2010 00:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=459#comment-1166</guid>
		<description>Congratulations, Kye! I look forward to seeing the projects you work on.

Jonathan</description>
		<content:encoded><![CDATA[<p>Congratulations, Kye! I look forward to seeing the projects you work on.</p>
<p>Jonathan</p>
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		<title>Comment on Design Trend: The “Anymore” Clause by Kye Harris</title>
		<link>http://emphaticexperiences.com/blog/2010/03/opinion-the-anymore-clause/comment-page-1/#comment-224</link>
		<dc:creator>Kye Harris</dc:creator>
		<pubDate>Mon, 10 May 2010 20:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=257#comment-224</guid>
		<description>New Super Mario Bros. Wii took it a step further and made lives effectively a score. You could die and keep trying for as long as you&#039;d like, but it kept track of how many times you lost all of your lives, making it more of a subliminal challenge for the more hardcore players to show off that they hardly used any Continues.</description>
		<content:encoded><![CDATA[<p>New Super Mario Bros. Wii took it a step further and made lives effectively a score. You could die and keep trying for as long as you&#8217;d like, but it kept track of how many times you lost all of your lives, making it more of a subliminal challenge for the more hardcore players to show off that they hardly used any Continues.</p>
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		<title>Comment on Design Trend: The “Anymore” Clause by Ben Frazier</title>
		<link>http://emphaticexperiences.com/blog/2010/03/opinion-the-anymore-clause/comment-page-1/#comment-199</link>
		<dc:creator>Ben Frazier</dc:creator>
		<pubDate>Sat, 01 May 2010 23:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=257#comment-199</guid>
		<description>I agree with you Kye.

I&#039;d also like to say that the most elegant use of such antiquated mechanics that I&#039;ve seen comes from the Prince of Persia series - 3D I, II, and III (people I respect told me not to bother with IV).

These games were filled with brutal instant-death puzzles which worked because they made &quot;lives&quot; a manageable resource with secondary purposes.  When you die you can loose a good chunk of time, but that didn&#039;t bother me because those games were so good at making it easy for the player to survive and feel like a badass while doing it.

Plus, it&#039;s a 3D platformer where it&#039;s a genuine effortless joy to control the main character.  This is a rare thing indeed.  Good job guys.

Mario Galaxy also sorta did away with lives.  The player still has lives, but there&#039;s a 1Up mushroom in the homeworld.  In comparison to Prince of Persia, this is a rather ham-handed way to address the goal of  providing (challenge plus enjoyment), rather than (challenge yields enjoyment).</description>
		<content:encoded><![CDATA[<p>I agree with you Kye.</p>
<p>I&#8217;d also like to say that the most elegant use of such antiquated mechanics that I&#8217;ve seen comes from the Prince of Persia series &#8211; 3D I, II, and III (people I respect told me not to bother with IV).</p>
<p>These games were filled with brutal instant-death puzzles which worked because they made &#8220;lives&#8221; a manageable resource with secondary purposes.  When you die you can loose a good chunk of time, but that didn&#8217;t bother me because those games were so good at making it easy for the player to survive and feel like a badass while doing it.</p>
<p>Plus, it&#8217;s a 3D platformer where it&#8217;s a genuine effortless joy to control the main character.  This is a rare thing indeed.  Good job guys.</p>
<p>Mario Galaxy also sorta did away with lives.  The player still has lives, but there&#8217;s a 1Up mushroom in the homeworld.  In comparison to Prince of Persia, this is a rather ham-handed way to address the goal of  providing (challenge plus enjoyment), rather than (challenge yields enjoyment).</p>
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		<title>Comment on First Run with Flash CS4 by Matt</title>
		<link>http://emphaticexperiences.com/blog/2010/02/first-run-with-flash-cs4/comment-page-1/#comment-103</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 09 Apr 2010 23:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=171#comment-103</guid>
		<description>Just wanted to say that you have a lovely blog keep up the good work !</description>
		<content:encoded><![CDATA[<p>Just wanted to say that you have a lovely blog keep up the good work !</p>
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		<title>Comment on First Shot: Unreal Deathmatch Map “Kill Spree” by Kye Harris</title>
		<link>http://emphaticexperiences.com/blog/2010/03/first-shot-unreal-deathmatch-map-kill-spree/comment-page-1/#comment-83</link>
		<dc:creator>Kye Harris</dc:creator>
		<pubDate>Sun, 28 Mar 2010 20:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=271#comment-83</guid>
		<description>I&#039;m using the Wordpress software.</description>
		<content:encoded><![CDATA[<p>I&#8217;m using the WordPress software.</p>
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		<title>Comment on First Shot: Unreal Deathmatch Map “Kill Spree” by Jeffrey Dustin</title>
		<link>http://emphaticexperiences.com/blog/2010/03/first-shot-unreal-deathmatch-map-kill-spree/comment-page-1/#comment-80</link>
		<dc:creator>Jeffrey Dustin</dc:creator>
		<pubDate>Fri, 26 Mar 2010 16:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=271#comment-80</guid>
		<description>Did you create your own blog or did a program do it?  Could you please respond? 72</description>
		<content:encoded><![CDATA[<p>Did you create your own blog or did a program do it?  Could you please respond? 72</p>
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		<title>Comment on NWN Tutorial Walkthrough by Theninsaria</title>
		<link>http://emphaticexperiences.com/blog/2010/02/nwn-tutorial-walkthrough/comment-page-1/#comment-50</link>
		<dc:creator>Theninsaria</dc:creator>
		<pubDate>Fri, 05 Mar 2010 18:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=184#comment-50</guid>
		<description>i really love your own writing style, very helpful.
don&#039;t give up and keep posting considering the fact that it just truly worth to read it.
impatient to look over a lot more of your content, have a great day ;)</description>
		<content:encoded><![CDATA[<p>i really love your own writing style, very helpful.<br />
don&#8217;t give up and keep posting considering the fact that it just truly worth to read it.<br />
impatient to look over a lot more of your content, have a great day <img src='http://emphaticexperiences.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Design Trend: The Generic Man by Jonathan Stickles</title>
		<link>http://emphaticexperiences.com/blog/2010/02/design-trend-the-generic-man/comment-page-1/#comment-9</link>
		<dc:creator>Jonathan Stickles</dc:creator>
		<pubDate>Thu, 11 Feb 2010 09:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=188#comment-9</guid>
		<description>I love this post. We have this drive to make characters that are the everyman that the target audience can very closely identify with -- but dark side of that is homogenization and loss of unique characters as everyone tries to make the same generic young adult male hero. I didn&#039;t even think of that before, but I agree. I enjoy unusual heroes in games far more than common ones.</description>
		<content:encoded><![CDATA[<p>I love this post. We have this drive to make characters that are the everyman that the target audience can very closely identify with &#8212; but dark side of that is homogenization and loss of unique characters as everyone tries to make the same generic young adult male hero. I didn&#8217;t even think of that before, but I agree. I enjoy unusual heroes in games far more than common ones.</p>
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		<title>Comment on Regarding the “Golden Path” in Fable II by Kye Harris</title>
		<link>http://emphaticexperiences.com/blog/2010/01/the-golden-path-fable-ii/comment-page-1/#comment-8</link>
		<dc:creator>Kye Harris</dc:creator>
		<pubDate>Thu, 11 Feb 2010 05:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=167#comment-8</guid>
		<description>I&#039;ve checked the post in both Firefox (v. 3.6) and Internet Explorer and I&#039;m not seeing any problems.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve checked the post in both Firefox (v. 3.6) and Internet Explorer and I&#8217;m not seeing any problems.</p>
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		<title>Comment on Regarding the “Golden Path” in Fable II by My Life Is</title>
		<link>http://emphaticexperiences.com/blog/2010/01/the-golden-path-fable-ii/comment-page-1/#comment-7</link>
		<dc:creator>My Life Is</dc:creator>
		<pubDate>Thu, 11 Feb 2010 02:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=167#comment-7</guid>
		<description>For whatever reason only half of the post is being displayed, is it my web browser or the website?</description>
		<content:encoded><![CDATA[<p>For whatever reason only half of the post is being displayed, is it my web browser or the website?</p>
]]></content:encoded>
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		<title>Comment on Regarding the “Golden Path” in Fable II by Hipolito M. Wiseman</title>
		<link>http://emphaticexperiences.com/blog/2010/01/the-golden-path-fable-ii/comment-page-1/#comment-5</link>
		<dc:creator>Hipolito M. Wiseman</dc:creator>
		<pubDate>Thu, 04 Feb 2010 23:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://emphaticexperiences.com/blog/?p=167#comment-5</guid>
		<description>Great Read!  Looking forward to more!  Bookmarked your site and will be back again! :)</description>
		<content:encoded><![CDATA[<p>Great Read!  Looking forward to more!  Bookmarked your site and will be back again! <img src='http://emphaticexperiences.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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