Short Film Still Frame Part of game design is being able to tell a story to the audience. As such, I’ve done a bit of studying film, scene composition, and so forth. This was one of my trials practicing scene composition. It’s an experiment with telling a short little action story of revenge through nothing … Continue reading »
Dec
02
Mech Walk Cycle
Here I took a provided mech model, reversed the direction the knees bent, then set up IK solvers, bones, and such, in order to animated the machine walking.
Nov
11
Camera Scene from 3DS Max
A short clip I made in 3DS Max. The terrain, buildings, and hummer were modeled by me. The textures were provided, but I unwrapped and painted them. I also set up the sky box, lighting, and camera.