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Mar
25

First Shot: Unreal Deathmatch Map “Kill Spree”

I recently got started messing around with the Unreal Engine 3 editor. Starting simple, I got a deathmatch level together in about a day. My starting idea was basing the action off of an old Donkey Kong 64 multiplayer map. From there, I evolved it a bit to just keep things chaotic. I threw teleporters in with rifles, because hidden sniper points seem to be fun to me. Of course, the raised points are within view so that camping isn’t too encouraged. Basically, I wanted people constantly running around, shooting at one another. I’ll get to playtesting and start iterating (the textures are pretty bland) within the next week or so and we’ll see where it goes. I’ve already started on my second map–an exterior level–and should have it done next week. I’m finding the engine pretty easy to work with–essentially it’s 3DS Max got stuck in a blender with the Hammer World Editor.

(download)

2 comments

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  1. Jeffrey Dustin says:

    Did you create your own blog or did a program do it? Could you please respond? 72

  2. Kye Harris says:

    I’m using the WordPress software.

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